<!DOCTYPE html>
<html>
    <head>
        <title>Patience mobiel</title>
        <script type="text/javascript">document.domain='4399.com'</script>
        <meta name="description" content="Patience mobiel! Speel direct en gratis patience voor mobiel op patience spel.net!">
        <link rel="stylesheet" href="css/reset.css" type="text/css">
        <link rel="stylesheet" href="css/main.css" type="text/css">
        <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">

        <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui" />
		<meta name="msapplication-tap-highlight" content="no"/>

        <script type="text/javascript" src="js/jquery-2.0.3.min.js"></script>
        <script type="text/javascript" src="js/createjs-2014.12.12.min.js"></script>
        <script type="text/javascript" src="js/ctl_utils.js"></script>
        <script type="text/javascript" src="js/sprite_lib.js"></script>
        <script type="text/javascript" src="js/settings.js"></script>
        <script type="text/javascript" src="js/CLang.js"></script>
        <script type="text/javascript" src="js/CPreloader.js"></script>
        <script type="text/javascript" src="js/CMain.js"></script>
        <script type="text/javascript" src="js/CTextButton.js"></script>
        <script type="text/javascript" src="js/CToggle.js"></script>
        <script type="text/javascript" src="js/CGfxButton.js"></script>
        <script type="text/javascript" src="js/CMenu.js"></script>
		<script type="text/javascript" src="js/CModeMenu.js"></script>
        <script type="text/javascript" src="js/CGame.js"></script>
        <script type="text/javascript" src="js/CInterface.js"></script>
        <script type="text/javascript" src="js/CHelpPanel.js"></script>
        <script type="text/javascript" src="js/CEndPanel.js"></script>
		<script type="text/javascript" src="js/CCard.js"></script>
        <script type="text/javascript" src="js/CScore.js"></script>
        
        <style type="text/css">
    .put{
        border-radius: 10px;
        background-color:white;
        padding:10px;
        -webkit-box-shadow: 0px 0px 39px 12px rgba(0,0,0,0.75);
        -moz-box-shadow: 0px 0px 39px 12px rgba(0,0,0,0.75);
        box-shadow: 0px 0px 39px 12px rgba(0,0,0,0.75);
    }   
    .put img {
        float: right;
        padding: 10px;
        margin-right: 5px;
        cursor: pointer;
    }
    </style>
        
    </head>
    <body ondragstart="return false;" ondrop="return false;" >
	<div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div>
          <script>
            $(document).ready(function(){
                     var oMain = new CMain({
                                            timer_losepoint:30000, //Timer (in ms) of losing points
                                            points_to_lose: -8, //Number of losing points
                                            points_to_suit:15, //Points win by snap a card on suit
                                            points_to_board:5 //Points win by snap a card on board
                                           });
                                           
                                           
                    $(oMain).on("start_session", function(evt) {
                            
                    });
                     
                    $(oMain).on("end_session", function(evt) {
                         
                    });

                    $(oMain).on("restart_level", function(evt, iLevel) {
                       
                    });

                    $(oMain).on("save_score", function(evt,iScore, szMode) {
                        
                    });

                    $(oMain).on("start_level", function(evt, iLevel) {
                      
                    });

                    $(oMain).on("end_level", function(evt,iLevel) {
                         
                    });

                    $(oMain).on("show_interlevel_ad", function(evt) {
                   
                    });
                    
                    $(oMain).on("share_event", function(evt, iScore) {
                          
                    });
					 
                    if(isIphone()){ 
                        setTimeout(function(){sizeHandler();},200); 
                    }else{ 
                        sizeHandler(); 
                    } 
           });

        </script>
        
        <canvas id="canvas" class='ani_hack' width="1600" height="768"> </canvas>
        <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display:none"></div>
    </body>
</html>
